During beta testing, over 300,000 people from North America and Europe streamed 70 million hours of gameplay, Nvidia said.
GeForce Now will have a free membership tier which will have a session length of 1 hour but unlimited session numbers, Nvidia said, while paying a reduced rate of $5 a month will get users priority access, be ready to play up to 6 hours, and be ready to use ray tracing content.
"Both memberships will work across any supported device that you simply already own. No additional hardware needed," the corporate said.
Supported devices are Windows and macOS devices, Nvidia Shield, and Android phones, with support for Chromebooks to reach a later date.
Users are going to be ready to play variety of free games, but beyond that, users will got to have already purchased the sport with a "supported game store" before playing on GeForce Now.
Users could also run into the geo-blocking of certain content.
"GeForce Now follows local content-rating agencies. We attempt to have all supported games available altogether countries, but some games are prohibited in some countries," the corporate said.
As well as servers within the US and Europe, GeForce Now has servers in Japan, Korea, and Russia.
Last year, Google's Stadia cloud gaming offering launched to but favourable reviews.
Just before Christmas, Google purchased Canadian game developer Typhoon Studios, while Facebook bought PlayGiga during a deal said to be worth around $78 million.
With no local servers in Australia, combined with the state of the nation's broadband network, service in Australia will likely be successful and miss affair -- which can come as a disappointment to the leader of the country's leading far right xenophobic party, Pauline Hanson.
Hanson said NBN speeds outside cities were terrible, and affecting gameplay.
"Kids from the bush tell me because their speeds are so bad they keep getting beaten by gamers from overseas -- unacceptable," Hanson said previously.
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